I feel like hitting 110 was a lot less confusing than hitting level 120.
If you play an Arms Warrior and you've been avoiding Mastery on gear, that was a mistake, although an understandable one.
The clock is ticking -- we'll soon be in patch 8.0 and then, a month or so later, we'll be playing Battle for Azeroth.
Wowhead noted today that in the latest Battle for Azeroth build, players in Mythic+ dungeons are prevented from swapping gear after the countdown timer has finished.
I have gotten fully sucked back into Diablo 3 with Season 11, despite not playing a Necromancer at all, because the gameplay is pretty addictive.
Blizzard has been tweaking dungeon difficulty and ilevel drops as the expansion progresses, and PTR datamining from Wowhead have shows more gear and difficulty changes for Normal, Heroic, and Mythic dungeons in patch 7.3.
Mythic+ dungeons have been a fun challenge in Legion, offering great rewards for small groups.
"I can easily do X without more than a few hours a week time investment." Any time someone uses a personal example and applies it to an entire game mechanism, they are taking personal experience and applying it universally.
Coming into Legion from Warlords of Draenor I sometimes feel overwhelmed.
It feels to me like the player base has fractured into two groups.