I'm biased, but I really had a blast playing endgame in Cataclysm, and I think Dragon Soul may have been the best raid in terms of enough complexity and variety to make fights fun and challenging while still not being ridiculously over-taxing or over-designed.
I've written on this subject before, of course -- back in 2015, for example, and boy howdy that was six years ago -- but seeing Reddit user cptshooter put together a timeline of every WoW expansion going back to vanilla showing when each patch dropped shows us that in Shadowlands we're likely going to be sitting through one of the longer gaps between major patches in World of Warcraft history.
Update: These changes are now live on desktop (and should be live on mobile soon), so go forth and dust your nerfed cards and craft yourself some replacements.
Well, you have to expect a few bugs in a game with this many Zerg in it, right?
We're in that part of Legion's life cycle when we begin speculating on what's next, and more importantly, when we'll find out.
World Quests are something I do a lot in World of Warcraft, and as such, they're something I think about a lot.
Let's try an experiment.
To keep the game interesting, World of Warcraft needs to keep the content coming.
What if WoW just stopped having expansions?
I've been thinking about this one a lot, ever since the end of Wrath of the Lich King.