I know some people who play WoW or other MMOs with the idea that they should be all about the group -- they pick their main based on what the group needs, they switch mains to suit the group's objectives, it's more important to them to play the role that they see needs playing.
One of the oldest and most preserved paradigms in World of Warcraft is one it inherited from its predecessors like Ultima Online or EverQuest -- the idea of certain classes being good at one of three primary roles. Tanking, or the art of getting the ire of the various monsters in dungeons focused on you instead of the tasty healer in cloth booties; Healing, the aforementioned person in cloth booties who can channel some form of magic to heal the wounds of their fellow adventurers; and DPS, short for damage per second, a metric that tells you how much damage these players are capable of dealing in a second while fighting said monsters.
Every so often I try and play a ranged class in Diablo 3 and/or World of Warcraft.
Hear me out -- what if Diablo 4 dropped with entirely new classes?
I made another Rogue over the weekend -- Alliance, this time.
The Legion alpha is trucking along and we have a release date for the expansion (about four months from now) so it's time to start talking turkey on where the specs are, where the class is, and where it's going.
When it comes to most Blizzard games, I'm fairly comfortable finding a role that works well for me and sticking with it.