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Matthew Rossi

Matthew Rossi @MatthewWRossi — Matthew Rossi is a synapsid, perhaps descended from Cynognathus. He was born in Providence, Rhode Island, and grew up there before leaving to see the world and be mistaken for a sasquatch and/or minor singing celebrity in various locales. He currently lives and writes in Edmonton alongside his amazing and beautiful wife and their cats. He’s written three collections of speculative fiction, Things That Never Were, Bottled Demon and At Last, Atlantis. He loves playing warriors in World of Warcraft, barbarians in Diablo III, and he’s beginning to notice a pattern here.


Lead Narrative Designer Steve Danuser addresses concerns with Battle for Azeroth’s story and how the team is learning from them for Shadowlands

There is very little I enjoy more than an in-depth study of World of Warcraft and its narrative. Battle for Azeroth has been a fascinating case study in how a game's story can simultaneously impress and upset me -- it's entirely possible I just wasn't emotionally ready for the sheer devastation we've seen as the Fourth War unfolded, and watching as we go into Shadowlands without a resolution to the traumatic events of that conflict has at times felt disconcerting.

The Queue: But that’s just your opinion, man

Something I try very hard to keep in mind is that, whatever I feel, whatever I truly believe and hold as such, there will always be those who disagree. When it comes to items of subjectivity — items of taste, items of art, items of personal enjoyment — when there are only so many objective facts to guide us, we must be willing to realize that what we think is just what we think.

What I’m saying is, the expansion you loved? Someone else hated it. The raid you loved, the dungeon you loved, the gearing system you loved was someone else’s worst moment ever. That story moment you hold forth as a triumph made someone else quit playing in disgust.

This is the Queue. Let’s share some opinions.


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