Mitch
The Queue: Knock once if you’re proud of me
This Queue’s a bit on the long side, so let’s dive right in.
The Queue: One-Man Drinking Games
Happy Tuesday, folks! Who’s ready for some good ol’ fashioned Tuesday stuff?
Before I dive into your questions, I have a question for all of you: What song(s) do you know of that have the biggest contrast between sounding upbeat and happy versus lyrics that are sad/existential/totally not what you’d expect from the tune?
I’ll let you ponder that while I do some Queue.
If you could add one PVP talent to your PVE kit, what would it be — and why?
What could Blizzard add to WoW to make repeatable content more interesting?
Where else in Azeroth do you want to see Warfronts?
How do you feel about Uldir’s backstory coming almost exclusively from the Horde leveling experience?
Gallery: All of Mephisto’s Heroes of the Storm skins
The Queue: All hail the mighty Cube
It’s been a little while since I wrote about Fortnite in one of these intros, but it’s about time to do so again. Why? Because a few weeks back, the mysterious crack in the sky disappeared — but it left behind a gift! That gift was the mysterious Cube, which spawned after lightning struck the same area several times over the course of a day or so. When the Cube finally appeared, players noticed it would bounce them away if they touched it, as well as lash out at anyone nearby if attacked.
Then, it started moving.
It’s moved pretty far at this point, and it’s already left behind two runes surrounded areas of low-gravity. Oh, and at one point during the Summer Skirmish, it made everyone float — literally no one had seen that before or expected it (not everyone found it as funny as I did). All in all, the mystery of the Cube and where it’s going is yet another example of Fortnite keeping players intrigued through seemingly small changes that are clearly building toward something big.
Anyhow, I suppose it’s time we talk Blizzard, huh? This is The Queue.



