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How should Blizzard implement the lessons of Torghast for future soloable content?

I mean, not just Torghast -- I feel like the return of Legion's Mage Tower in patch 9.1.5 and the Horrific Visions from Battle for Azeroth should also have taught them a few things -- but I'm definitely curious what you guys think the Torghast (and to a lesser extent, the Maw and Korthia) experience should teach Blizzard about making soloable content for players.

A story of gods, dragons, and a lot of crashed airships: Join us this Saturday for another episode of D&D escapades

Last time we saw our intrepid adventurers, they were crashing a magical ship into the Infinite Battlefields of Acheron, meeting up with a goddess of War, and learning that their long time enemy was attempting to breach the Eye of the Maker, a fantastic magical location where all sorts of bad stuff could well happen.

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