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The Queue: Dead (almost skeletal) weight

I have questions about some of yesterday’s Queue comments. Questions that are never going to be answered because I am not going to google them. But I think I’m going to blame Mitch and his Nintendo talk. I have a feeling that’s a significant portion of the problem.

And now that we’ve gotten the difficult business of who to blame out of the way, let’s get on to an all-new day of madness.


The Queue: Modern beats Retro… but at what cost?

This month’s Splatfest was a bit of a different one. Not only did it use a revamped system to determine the winner (Clout instead of matches won), it also resulted in the first win for Marina in a long time. Unfortunately, it also happened to be the Splatfest where I’ve been the most genuinely angry at the game.

When 11:00 p.m. rolled around, I had an hour left to get in just a couple wins. I figured I’d be done in 20-30 minutes tops. So, naturally, I wound up going on a 7-game losing streak where the matchmaking consistently placed me against teams that were rated higher. I don’t know why, but it frustrated me to no end. I finally hit Queen (the max Splatfest rank) at 11:57 p.m.. I was not a happy camper.

Anyhow, that’s literally all for any Nintendo-related anything that we’ll be discussing today. Let’s Queue.


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