Alpha
Shaman class changes in WoW Shadowlands
Shadowlands is on the horizon, and big changes are coming for Shaman of all specs.
Rogue class changes in WoW Shadowlands
If you play a Rogue in World of Warcraft, you should know that the first rule of Rogue Club is: we don't talk about Rogue Club.
Monk class changes in WoW Shadowlands
So you want to play a Monk in World of Warcraft's upcoming expansion, Shadowlands.
WoW Classic enters internal employee alpha test, rumors of open beta are premature
People who are interested in WoW Classic tend to be really interested in it, and as a result, will grab on to any information that seems to indicate that we'll be getting an alpha or beta test for it soon.
Why datamining is fun, exciting, and not to be trusted
If you've been around World of Warcraft for a while, one thing you've experienced by now is the giddy rush when various sites like Wowhead, MMO-Champion and others get their hands on a new PTR build or the latest alpha/beta files and go to work teasing out what's in those files.
Shadow Word: Playing a Shadow Priest on the Battle for Azeroth beta does not feel fun
I've had a better, more thorough chance to play my Shadow Priest in the Battle for Azeroth test servers since we first took a look at the spell changes.
You’ll be able to respec Azerite Armor Traits in Battle for Azeroth, but it’ll cost you
The upcoming Azerite Armor system is Battle for Azeroth's answer to losing Artifact Traits and the ever-loved Netherlight Crucible system.
Battle for Azeroth’s Warfronts look fun, but they leave us with a lot of questions
Warfronts are one of Battle for Azeroth's big-name features, with the intent being that they recreate some of the feeling of building up a base in Warcraft 3.
First look at in-game communities
Global strings for in-game communities were added in a recent alpha build, along with very limited functionality of the system.
🔒 Why is Blizzard back to pruning in Battle for Azeroth?
In Warlords of Draenor, Blizzard began what they called "ability pruning." For better or worse, the developers decided that classes just had too many buttons to press.