In my case, it's probably my continuing ability to see at all.
I remember the introduction of the Looking for Group tool for World of Warcraft very clearly because I was in the middle of trying to get a group for The Old Kingdom for my Death Knight.
As my own personal disability has grown, I've come to see more and more what video games can do for those with disabilities.
The Battle of Dazar’alor has arrived, and the raiding has begun in earnest.
I've been advocating for an update to the guild panels for more than six years.
I think everyone here at Blizzard Watch knows the power of the WoW community.
Back around Wrath of the Lich King, the server I was on (Norgannon) had a very particular community.
Let's get the bad out of the way.
In an interview with Kotaku, Heroes of the Storm Executive Producer Chris Sigaty and Blizzard Technical Director Alan Dabiri sat down and discussed a few methods that should help bring out a more positive Heroes of the Storm community.
We're starting to get a picture of how the various characters in Overwatch will play in combat. Sure, we knew the character abilities before, but each of the gameplay previews shows those abilities in action rather than just in the abstract. It's one thing to be told how McCree or Mercy will act in a match and what their weapons can do, but it's quite another to see them actually taking sides in battle and working with and against the other characters.