Dungeons and Dragons, as a tabletop RPG, has certain rules to allow you to design the character you want.
Everyone runs their game differently, and I don't mean to even try and tell you this is the way to be a game master/DM/whatever term you use for the person who runs the game here.
So you want to play Dungeons and Dragons -- or any tabletop RPG, really -- but you, like me, are broke and can't afford all those books, and a ton of dice, and minis, and maps, and even more dice.
I don't know about you but for me, when I'm having a hard time figuring out a proper spooky adventure for an October D&D game, I like to have the entire party kidnapped by the Cleric's undead pirate cousin and, after fighting their way out of the hold of his terrifying demon haunted ship, make a bargain with Orcus, Demon Prince of Undeath, to dispose of two wicked artifacts that the evil doppleganger of their Wizard has been looking for.
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You've been DMing for a while now, let's suppose.
If you're interested in getting started playing Dungeons and Dragons (or indeed, any pen and paper roleplaying game) it can seem somewhat daunting, especially if you've never done it before.
Playing Dungeons and Dragons, if you're not running the game and thus playing the role of Dungeon Master, you're likely playing a character.
If you've been playing Dungeons and Dragons for any length of time, you've probably heard of the Drow.