I know some people who play WoW or other MMOs with the idea that they should be all about the group -- they pick their main based on what the group needs, they switch mains to suit the group's objectives, it's more important to them to play the role that they see needs playing.
After the past sixteen years (going on seventeen) I've finally realized that I'm basically always going to be playing a Tank in World of Warcraft.
We've gotten a few new classes in World of Warcraft over the years -- Death Knights, Monks, and Demon Hunters -- as main features of Wrath, Mists, and Legion, respectively.
One of the oldest and most preserved paradigms in World of Warcraft is one it inherited from its predecessors like Ultima Online or EverQuest -- the idea of certain classes being good at one of three primary roles. Tanking, or the art of getting the ire of the various monsters in dungeons focused on you instead of the tasty healer in cloth booties; Healing, the aforementioned person in cloth booties who can channel some form of magic to heal the wounds of their fellow adventurers; and DPS, short for damage per second, a metric that tells you how much damage these players are capable of dealing in a second while fighting said monsters.
I am a good tank.
A lot of players seem to be intimidated by healing...
I made another Rogue over the weekend -- Alliance, this time.
This week sees the debut of the Netherlight Crucible, and with it, several tuning changes to help keep classes balanced with the boost to Artifact's item level the Crucible will bring.
Okay, now I've raided Emerald Nightmare and killed enough bosses (plus seen bosses I haven't killed yet) as both a tank and as DPS.
Going into Legion I was excited by the possibilities teased by the original class previews of a year or so ago.