Hallow's End has returned and with it all new rewards.
I've said this before and I'll say it again -- whatever your feelings on Garrisons are, you have to admit it was an extremely robust and well-designed feature.
I admit, I spent a long time thinking the bodyguards you could get from your garrison’s Barracks were stupid, even useless.
I am the least risky person when it comes to garrison missions.
Patch 6.2 is here, which means it's time to build up your own garrison shipyard: which means gathering garrison resources and hunting for a new one: oil.
I may be in the minority, but I'd happily trade in some of the rewards from Garrisons just to have a Garrison that felt a little more distinct for me...
There is in fact a reasonable amount of stuff to do at max level. So how come it doesn't feel like there is? Why do I, and so many other players, feel disconnected from the world that I just demonstrated is available to us? I think there are two basic problems at max level right now.
In the midst of large banwaves and the announcement of lost subscriptions, VentureBeat recently published an interview with Ion "Watcher" Hazzikostas.
I'm on record, when we saw the introduction of pet battles, as saying 'Well, this isn't content I care about, but it's good for people who like it' because pet battles are utterly optional. The various rewards you get for pet battles only affect the pet battle minigame itself - stones and other rewards that affect the pets and how they level. There's never a reason to play pet battles if you don't enjoy the gameplay - you're never forced to do it, nor do you even feel forced to. I can say this having utterly ignored pet battles since their introduction.
Do you have any monuments in your garrison? If so, which one?