I don't think it's disputable that leveling in World of Warcraft is utterly and completely disjointed.
I wrote this post about how leveling in World of Warcraft could be fixed without resorting to a level squish.
Keeping in mind this isn't exactly an official confirmation, it's still a pretty big deal.
If you were watching the Live Developer Q&A that Ion "Watcher" Hazzikostas and Josh "Lore" Allen did this week, you may have noticed that around the 34 minute mark on this recording they discussed leveling in WoW.
We're coming very closely to the release of a new WoW expansion, which means a new level cap -- and new ways to try to avoid that grind.
Recently, I've seen an influx of players who have been using patch 7.3.5's new leveling changes and finding areas in the game they've never seen or experienced before.
At BlizzCon this year, we finally got something a lot of players have been asking for: zone scaling when leveling in older expansions.
I'm not talking about "Hey, it's a new expansion, level through these new zones and see new quests/do new things" leveling -- I honestly think that's some of Blizzard's strongest game design and has been since Mists of Pandaria.
WoW's leveling curve has become a bit stilted over the years... but what's the solution?
If you've been leveling with upgraded heirlooms to speed the race from level 90 to level 100, you may have noticed that their item level isn't impressive when compared to the gear you could pick up by running at-level dungeons.