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Matthew Rossi

Matthew Rossi @MatthewWRossi — Matthew Rossi is a synapsid, perhaps descended from Cynognathus. He was born in Providence, Rhode Island, and grew up there before leaving to see the world and be mistaken for a sasquatch and/or minor singing celebrity in various locales. He currently lives and writes in Edmonton alongside his amazing and beautiful wife and their cats. He’s written three collections of speculative fiction, Things That Never Were, Bottled Demon and At Last, Atlantis. He loves playing warriors in World of Warcraft, barbarians in Diablo III, and he’s beginning to notice a pattern here.


Spelljammer: Adventures in Space is a must-buy D&D set because you need magic space boats in your campaign

Spelljammer: Adventures in Space is a massive set of three different supplemental materials for Dungeons and Dragons DMs to explore, and this article will give you some concrete examples of how to use it in your own campaign -- beyond the naturally effusive praise afforded to magic space boats, of course. Spelljammer comes with three books, the adventure Light of Xaryxis -- which, as an adventure, is basically designed for you to use it in a game -- the monster book Boo's Astral Menagerie which by virtue of being a book full of monsters is even easier to use in a campaign, and finally the Astral Adventurer's Guide.

Could a Wrath Classic gear ilevel squish in Trial of the Crusader and Icecrown Citadel keep Ulduar relevant longer?

If you raided during Wrath of the Lich King, you almost certainly remember Ulduar, which to this day is considered one of the best raids WoW ever had, so you may be surprised that the Wrath of the Lich King Classic team is considering making changes to Ulduar as well as the raids that followed it. WoW Classic game producer Aggrend got on the forums to explain exactly what they're debating doing to Ulduar, Trial of the Crusader, and Icecrown Citadel in Wrath Classic.

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