We have Diablo 2 Resurrected, Diablo Immortal, and Diablo 4 all in development while Diablo 3 is still in active production with Seasonal play an ongoing endeavor.
The annual celebration of all things Blizzard is obviously going to look a little different this time around.
It's been a long time since Blizzard has gone swimming in the real-time strategy pool.
I admit, I'm surprised I was surprised by the news that another group of ex-Blizzard employees are banding together to try to make some great games.
We're only a few months past the tenth anniversary of StarCraft 2: Wings of Liberty's release, but the end has officially come -- Blizzard quietly announced today that they would be ending the production of new for-purchase content like Co-Op Commanders and War Chests.
We've talked about this before, but it's always on my mind -- what should Blizzard do with StarCraft?
If you were going to adapt a Blizzard game to a tabletop RPG, which one would it be, and what system would you use?
I have been dying to do a tabletop RPG adaptation of Overwatch using the Mutants and Masterminds system for years now.
For seven years now Carbot Animations has been showing us the lighter side of the StarCraft universe.
Announced to little fanfare at BlizzCon earlier this month, Mengsk is the latest addition to the StarCraft 2 Co-Op commander roster.
What has defined Blizzard over the years for me are two things: polish and passion.