WoW
Activision-Blizzard Earnings Call – WoW over 10 million subscribers
World of Warcraft held onto its top spot as the number one MMORPG in the world with over ten million subs in Q4 2014.
Warlords soundtrack nominated for IFMCA Award
I honestly thought that Warlords of Draenor had one of the best soundtracks in the history of World of Warcraft, and now I have more confirmation: Neal Acree, who composed music for the soundtrack (as well as Diablo, Starcraft and Stargate SG-1 to name a few) tweeted that it was up for a International Film Music Critics Association award.
Breakfast Topic: How do you like Blackrock Foundry?
It's been out for a couple of days now, so let's talk about Blackrock Foundry.
Hotfixes for February 4: Foundry bosses and guardian druids
Tonight we have more bug fixes and adjustments for Blackrock Foundry bosses, including a very nice fix for Gruul that small groups will appreciate.
Love Is in the Air guide roundup
It's February once again, which means it's time for World of Warcraft's annual quasi-Valentine's Day: Love Is in the Air.
Patch 6.1 PTR Update: Mounts and photo bombs
In the midst of the Blackrock Foundry opening excitement last night, Blizzard pushed out build 19579 to the patch 6.1 PTR.
Starcraft II PTR now has Warcraft assets
Two great tastes that taste great together.
The Queue: Your Blizzard Watch questions
For those of you unaware, The Queue is Blizzard Watch's daily Q&A column, primarily focused on World of Warcraft.
Patch 6.0.3 Hotfixes for February 3
A short set of hotfixes were released yesterday and posted to the official blog -- all of which have to do with newly released content.
Lore and story as game mechanics in WoW
I've written about World of Warcraft and its lore for a very long time now. And one of the discussions that pops up from time to time is the idea that gameplay trumps lore. Why can't humans talk to forsaken, when all forsaken have memories of being human? Gameplay trumps lore - allowing forsaken to speak to Alliance players caused too many problems in PvP. Why did the Alliance allow the Horde to continue to exist after the Siege of Orgrimmar without extracting heavy concessions? Because the story has to accommodate both factions - it may not make a lot of sense for the Alliance and Horde to come out of that moment coexisting, but the game has players on both sides who don't want their faction dismantled.



