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Lead Narrative Designer Steve Danuser addresses concerns with Battle for Azeroth’s story and how the team is learning from them for Shadowlands

There is very little I enjoy more than an in-depth study of World of Warcraft and its narrative. Battle for Azeroth has been a fascinating case study in how a game's story can simultaneously impress and upset me -- it's entirely possible I just wasn't emotionally ready for the sheer devastation we've seen as the Fourth War unfolded, and watching as we go into Shadowlands without a resolution to the traumatic events of that conflict has at times felt disconcerting.

What are you doing first in patch 8.3?

I mean, I kind of know what you're doing first -- if you want to do anything else in World of Warcraft's patch 8.3, you'll need to do the introductory questline that unlocks everything else, from the Old God Assaults to the Horrific Visions and including the raid itself, since the raid portal for Ny'alotha will switch between Uldum and the Vale of Eternal Blossoms depending on which zone is under attack by the Old God itself.

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