As we close out 2019, we look forward to 2020, where we're certain to learn more about Blizzard's plans for Overwatch 2.
It's weird how a new expansion announcement hits me -- every time, it feels like I've just let out a breath I've been holding.
Besides all the big announcements and mechanics deep dives, BlizzCon also features panels that are creative and fun to watch, but not necessarily important as far as big news goes.
I'm writing this from the Seattle Airport after having just spent a week in California.
This BlizzCon has been packed chock full of great announcements and cool panels to go with them.
Yesterday, Blizzard Watch had the honor of sitting in on two World of Warcraft interviews -- one with Production Director Patrick Dawson and Senior Exterior Level Designer Sarah Boulian-Verrall and the other with Lead Game Designer Morgan Day and Game Producer Shani Edwards.
Starting up my first match of Overwatch 2 felt immediately familiar -- but exciting and new.
The Overwatch 2 team “absolutely has plans” to do something like break Reinhardt’s hammer in half — but it won’t affect PVP
Shortly after the big Overwatch 2 reveal at BlizzCon 2019, I had a chance to sit in on a group interview with Game Director Jeff Kaplan and Lead Game Producer Matt Hawley.