I've seen people discussing Covenants in World of Warcraft's upcoming Shadowlands expansion and how they don't feel like they can choose one based on the aesthetics or storytelling -- the fact that the Covenants add real, tangible power to a character means that they will always be subject to balance issues.
In the recent "Road to Shadowlands" update, spooky floating eyeball Game Director Ion "Watcher" Hazzikostas discussed some shifts in how players will experience choosing and potentially re-choosing their Covenants.
In a new development update blog released today, titled "The Road to Shadowlands," World of Warcraft Game Director Ion Hazzikostas has shared a roadmap containing several informative tidbits about the upcoming expansion, Shadowlands.
Shadowlands brings back a lot of previous well-known World of Warcraft characters, but there are newly introduced characters to explore, too.
The Mission Table has been a staple of the past three expansions of World of Warcraft, with much the same gameplay since Warlords of Draenor -- recruit followers, send followers to go get stuff for a couple hours, collect loot.
When you hit level 60 in World of Warcraft: Shadowlands, you will likely be spending a great deal of your time following one of the four Covenants -- doing the storyline quests, leveling up your reputation with them, and so on.
This stage of the Shadowlands beta has seen a focus on pet battles.
Choices are fundamental to the gaming experience and you’ve got a big one coming up in Shadowlands.
Garrisons, Artifacts, Heart of Azeroth, Covenants — Does World of Warcraft focus too much on expansion-locked systems?
Remember when Legion was first announced, and we World of Warcraft players were first tantalized with the features that would end up dominating the expansion?
There's a lot coming to World of Warcraft when Shadowlands drops.