Dungeons And Dragons
Update: The game is over, but you can catch the replay on Twitch and it will be up on Soundcloud for podcast listeners soon.
We've talked a bit about how to run a D&D game, and we'll likely talk about it again, but since we've featured several Unearthed Arcana supplements and talked about books like the Explorer's Guide to Wildemount, it feels to me like time to discuss a somewhat sensitive topic that every D&D group eventually confronts.
If you remember our Dungeons and Dragons Classes 101 roundup, we're using the same format here for our overview of the various races one can play.
This week our tabletop gaming crew dove back into D&D, but instead of more clone adventures in the Riatan our adventurers found themselves in the town of Last Hope in a Weird West one shot adventure.
The Blizzard Watch crew usually gets together once a month to play a D&D game that I can only describe as wacky and wonderful.
Imagine a grizzled, old Wizard, staring down from a hill.
There are a lot of excellent Dungeons & Dragons setting books out there that will give you all the details you need to run a game in their setting, and those settings (also known as campaign settings, world settings, campaign worlds and/or simply campaigns) are often excellent.
Sooner or later, someone always suggests this one.
I don't feel like I need to convince you to buy the D&D's Explorer's Guide to Wildemount -- if you're playing D&D, then you probably already know about Critical Role and Matt Mercer's campaign setting for that long-running, streamed D&D series.
There were several plot twists in this weekend’s Blizzard Watch D&D stream, and I’m not going to tell you what they were
This weekend we played D&D, and things got kind of crazy.