N'Zoth has heard your pleas.
Horrific Visions just keep getting adjusted, and I'm wondering, do you think they'll get any more hotfixes?
Faceless Masks and you: How to use Faceless Masks to up the difficulty and rewards of Horrific Visions
As you've been delving into the Horrific Visions of Orgrimmar and Stormwind you might've noticed those five pedestals in the room right before you start.
While Shadowlands may not be changing the status quo as much as previous expansions, there is one aspect of it that's stood out to me from the very moment it was mentioned: Torghast.
It's easy to fall into the mindset that all Corrupted gear is a detriment to you by default, and you should therefore be avoiding it like the plague -- but that's not the best way to approach the system.
If you liked the Mage Tower in Legion, then World of Warcraft patch 8.3's Horrific Visions is content that is designed to appeal to you -- it's content you can do solo or in a small group (up to five players) and it's designed to start off with ramping difficulty that will eventually force you out until you get better at the encounters and better geared to resist the sanity draining mechanic of the Vision.
Patch 8.3 is coming out today!
I mean, I kind of know what you're doing first -- if you want to do anything else in World of Warcraft's patch 8.3, you'll need to do the introductory questline that unlocks everything else, from the Old God Assaults to the Horrific Visions and including the raid itself, since the raid portal for Ny'alotha will switch between Uldum and the Vale of Eternal Blossoms depending on which zone is under attack by the Old God itself.
On the patch 8.3 PTR, a new item popped up in datamining that could allow players to add a socket to any piece of gear that does not already have any sockets.
Turns out legendary cloaks are kind of Wrathion's thing.