I mean, not just Torghast -- I feel like the return of Legion's Mage Tower in patch 9.1.5 and the Horrific Visions from Battle for Azeroth should also have taught them a few things -- but I'm definitely curious what you guys think the Torghast (and to a lesser extent, the Maw and Korthia) experience should teach Blizzard about making soloable content for players.
Let me tell you a secret: I become more productive while operating under pressure.
In Patch 8.3, we finally get a legendary item to upgrade and help us out.
Orgrimmar is widely considered to be the easier of the two cities for Horrific Visions, so if you're just getting started or you're still gearing up, this is a good week to get it done.
Whether you're just coming back to World of Warcraft for patch 8.3, or you've been playing for a while and you just decided to get your alts up to speed with the gear options like Old God Assaults, one thing you may not really be prepared for is just how quickly Corruption can get out of hand.
Torghast, Tower of the Damned is one of the most anticipated features of World of Warcraft's upcoming expansion, Shadowlands.
I was so excited for Horrific Visions when Blizzard first unveiled them.
I've spent a lot of time in Torghast since it came to the Shadowlands alpha.
We're pretty excited about Torghast, Tower of the Damned, and though it isn't in the Shadowlands alpha (yet), Blizzard just unveiled the first new information we've gotten on this roguelike mode since BlizzCon.
N'Zoth sure has done a number on Stormwind, hasn't he?