I'm not specifically speaking about World of Warcraft lore here -- it can be any game, from Deckard Cain's last act in Diablo 3 to the fate of Phoibe in Assassin's Creed Odyssey, from Ethan discovering the truth in Resident Evil Village to the final confrontation with Adam Smasher in Cyberpunk 2077.
I was speaking with a friend who played Warcraft I, II, and III, but never played World of Warcraft, or even read up on any of the lore.
Heartstone has done some fun things with Warcraft lore over the years -- evil supervillains banding together, a big Draconic dust-up, Mean Streets of Gadgetzan -- and none of it is in World of Warcraft, which I think is a crying shame.
The story of World of Warcraft is one that continues.
I say this as someone who has been playing World of Warcraft since release, who has played every single Diablo game the moment they came out, and who basically has found himself turned into a meme based on my love for specific classes in said games -- but sometimes I wonder why I'm so invested in these games.
Easily lost amidst the excitement of the Shadowlands release last week was the publication of Exploring Azeroth: The Eastern Kingdoms, a fun book that sends our favorite Rogue couple traveling through the Eastern Kingdoms.
The current pre-patch brought with it an important lore fight.
There's both Diablo Immortal and Diablo 4 guaranteed on the horizon, with a potential revisiting of Diablo 2's story in a remastered (nay, Resurrected?) version.
How do you prefer the lore of a game relate to the player experience? How much of it should come from outside the game itself?
Games approach their storytelling in different ways for different reasons.
To this day, I love the moment in Diablo 3: Reaper of Souls where you discover that the King of Westmarch has been deposed and murdered by one of his noblemen during the Reaper invasion of the city.