This past Friday, Blizzard announced immediate hotfixes to the Shadowlands version of the Mission Table, rechristened the Adventure Table.
I'm seeing a lot of people arguing that for raw power, the Venthyr absolutely dominate in melee, especially for Warriors.
If you've been progressing in your Covenant questline, you may have noted that the pieces you got earlier are languishing in your bags because they're low ilevel, while the latest pieces are as good or better than Heroic dungeon gear.
When you choose a Covenant in Shadowlands, you are given extra abilities to use -- one class-based that typically increases throughput, and one universal ability that tends to be more about utility.
Now that I have two characters at 60 and have started catching up on Renown -- level 6 today yay -- I'm really coming to realize I had absolutely no idea what I was doing when it came to getting my Covenant systems in place.
I admit it: Despite Jellycat existing, I hated Maldraxxus for months.
Covenants are the major story focus of World of Warcraft's upcoming Shaodowlands expansion.
Renown: it's another system you need to progress in when you're playing at level 60 in Shadowlands, but what is it?
I've seen people discussing Covenants in World of Warcraft's upcoming Shadowlands expansion and how they don't feel like they can choose one based on the aesthetics or storytelling -- the fact that the Covenants add real, tangible power to a character means that they will always be subject to balance issues.
When you hit level 60 in World of Warcraft: Shadowlands, you will likely be spending a great deal of your time following one of the four Covenants -- doing the storyline quests, leveling up your reputation with them, and so on.