How do you prefer the lore of a game relate to the player experience? How much of it should come from outside the game itself?
Games approach their storytelling in different ways for different reasons.
My friends, I have a confession I need to own up to: I am a lore nerd.
This may seem like a strange topic from me, but it's something I think about all the time.
If you love Blizzard games, you probably love them for a variety of reasons.
Over the weekend, a tie-in novel for the next World of Warcraft expansion appeared on Amazon.
Considering the sheer scope and breadth of the Warcraft universe, I'm often surprised by the selection of Warcraft novels.
My Christmas presents this year were pretty much all books -- which is exactly what I wanted -- surrounding various video game series I've been enjoying playing.
If you listen to our podcast, you might be under the impression I hate Warcraft's lore and story.
In the spirit of the incoming Warcraft movie, best-selling author Christie Golden's newest novel has become available for preorder through Amazon.
If you've noticed that Blizzard has stopped publishing novels during Warlords of Draenor, well, there's a reason for it -- Blizzard is now working with Random House to release novels for each of its settings.