World of Warcraft players have been debating the merits of player housing since the game came out in 2004.
I haven't bothered with WoW Classic very much at all since it went live, since the thing I'm interested in about it -- getting to see the old world of Azeroth I remember from launch -- is wrapped up in stuff I very much don't want, like actually playing the game I remember from launch.
Ah, Tuesday -- that lovely day where everything in the game resets and that one rare you've been hunting for years is alive for exactly 5 minutes before someone other than you gets it -- looking at you Time-Lost Proto Drake.
Although roughly the same age as his father when he became king, Anduin Wrynn’s reign so far is a far cry from anything his father accomplished in his first few years leading Stormwind.
Not just alternate timelines, either.
Are there areas of Azeroth we’ve never even heard of before? It’s more likely than you’d think.
We've been talking about Dark Iron Dwarves the last couple of weeks.
In patch 7.3.5, Broken Shore-style level scaling will be implemented for all previous content, with the old-world Azeroth all scaling to a max of level 60, Outland and Northrend scaling to a max of 80, and Cataclysm content scaling with Pandaria up to level 90.
There are many kinds of monks -- religious men and women who inhabit monasteries and devote themselves, for example -- but World of Warcraft Monks are a different story: chi-wielding unarmed combat specialists who can heal wounds, strike like lightning, and dazzle an enemy with seeming intoxication.
Let's face it, Azeroth has never been a safe place.