Nurgash Muckformed returns this week, once again providing Memories for Death Knights, Demon Hunters, and Warlocks.
Every World of Warcraft expansion has introduced new currencies.
Now that I have two characters at 60 and have started catching up on Renown -- level 6 today yay -- I'm really coming to realize I had absolutely no idea what I was doing when it came to getting my Covenant systems in place.
I admit it: Despite Jellycat existing, I hated Maldraxxus for months.
It's been a while since we had a linear leveling experience in World of Warcraft, where the game's story took you from Zone A to Zone B with no decision on your part. Warlords of Draenor had a single starting zone for each faction, but you could more or less decide which zone to go to next after that, while Legion and Battle for Azeroth both allowed you to pick and choose which zone you wanted to run.
The real story behind why Castle Nathria was, "Build Dracula's Castle, make it a raid.
With the arrival of the pre-patch, the Reins of the Mighty Caravan Brutosaur went from a vendor item to an infrequent visitor on the Black Market Auction House (BMAH).
Kael'thas Sunstrider is famous for being a boss in The Burning Crusade — twice.
By now we've all watched the new Afterlives: Revendreth animated short and we've all seen a certain Warchief return (if in slightly diminished circumstances) and we've also all gotten to listen to Sire Denathrius' best PR spin on the Anima drought in the form of an open letter to the Venthyr of Revendreth.
I've seen people discussing Covenants in World of Warcraft's upcoming Shadowlands expansion and how they don't feel like they can choose one based on the aesthetics or storytelling -- the fact that the Covenants add real, tangible power to a character means that they will always be subject to balance issues.