In one of the recent Battle for Azeroth beta builds, War Mode was added in all its glory.
In Battle for Azeroth, PVP and PVE servers are going by the wayside.
PVP is getting a pretty substantial revamp in Battle for Azeroth -- PVP servers will be taking their leave, while a new bounty hunting system should make things a little more interesting for players.
During yesterday's Battle for Azeroth Q&A, World of Warcraft Game Director Ion Hazzikostas mentioned that battlegrounds would now be split into two separate queuing categories.
Last week, Seething Shore made its pseudo-premiere in World of Warcraft, thanks to being available for a week as a "preview Brawl." Now, the battleground is officially part of the standard pool of random-queue options, but with a couple of adjustments.
Yesterday, World of Warcraft players were treated to a bit of a surprise when Blizzard dropped the new Seething Shore battleground on us without much prior fanfare.
The Seething Shore battleground is hitting live servers sooner than expected...as in, today!
Last night, a small round of hotfixes went out in World of Warcraft, and most of them focused on some PVP tuning.
Update: With the patch due out today on North American realms, we thought you might want a refresher of patch highlights.
The PVP system received one of its biggest overhauls ever in World of Warcraft's Legion expansion, and part of those changes involved specific stat allocations and talents in PVP situations.