Discussion
How and when do you think the next WoW expansion will be announced now that BlizzConline 2022 is canceled?
We're officially not going to have any sort of BlizzCon next year, neither an in-person one nor an online one.
What are your “must” games, movies, and TV shows to enjoy during Spooky Season™?
It should be no surprise to anybody, but I love spooky things.
How do you juggle multiple games from the same company all vying for your time?
I was watching a Super Carlin Brothers video last week, and the host made a reference to Diablo 2 Resurrected — and I started thinking about how I used to play that game but never got far before other games intruded.
What would your ideal playable catfolk race be like in WoW?
Catfolk are a fantasy staple, and usually a fan favorite.
How often should you have to relearn your class?
Generally speaking, World of Warcraft saves its most class-altering changes for the patches that introduce the systems for the next expansion -- changes like the loss of Armor Penetration, or the introduction of Holy Power, or the removal of Stances from Warriors.
How do you feel about “learn by dying”-style boss encounters?
Metroid Dread came out a couple weeks back, and it surprised my in how unforgiving the game could be at times -- I died a lot more than I expected to during my playthrough.
What’s your favorite alt class?
Everyone knows that I main Warriors and love them, but what I don't talk about as much is how much I enjoy having a Paladin alt -- I have two that I'm working on, and I enjoy the flexibility of healing, tanking or DPSing on one character.
Which WoW expansion has had the best endgame?
I'm biased, but I really had a blast playing endgame in Cataclysm, and I think Dragon Soul may have been the best raid in terms of enough complexity and variety to make fights fun and challenging while still not being ridiculously over-taxing or over-designed.
How would you change professions in World of Warcraft?
Professions in World of Warcraft have been unimpressive since Cataclysm. I mean, that's a personal opinion, I understand that -- you may love your crafting and max it out every expansion, in which case I'd love you to comment and explain that to me, because I want to enjoy professions and I don't.
How should Blizzard implement the lessons of Torghast for future soloable content?
I mean, not just Torghast -- I feel like the return of Legion's Mage Tower in patch 9.1.5 and the Horrific Visions from Battle for Azeroth should also have taught them a few things -- but I'm definitely curious what you guys think the Torghast (and to a lesser extent, the Maw and Korthia) experience should teach Blizzard about making soloable content for players.