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Discussion

How should Blizzard implement the lessons of Torghast for future soloable content?

I mean, not just Torghast -- I feel like the return of Legion's Mage Tower in patch 9.1.5 and the Horrific Visions from Battle for Azeroth should also have taught them a few things -- but I'm definitely curious what you guys think the Torghast (and to a lesser extent, the Maw and Korthia) experience should teach Blizzard about making soloable content for players.

What would you like to see if World of Warcraft added a sandbox creation tool?

I don't know if any of you played City of Heroes back in the day -- it shut down ten years ago, my God, I am literally aging to dust like that one villain in Indiana Jones and the Last Crusade -- but one of the elements it had that fascinates me is that it had a content creator added at one point, where players could create small adventures for other players to experience.

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