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The Queue: Atmospheric storytelling

After last week’s article about survival games, Liz has been working through Subnautica, which made me want to go back through Subnautica. There’s a lot I like about this game, but the way they use atmospheric storytelling to both show you where to go without showing you where to go, while also heightening the utter dread of what could be lurking out there in the water just out of vision, is just freaking brilliant.

This is The Queue, where you ask us questions and we’ll answer from our cushy underwater seabase.


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