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Lead Narrative Designer Steve Danuser addresses concerns with Battle for Azeroth’s story and how the team is learning from them for Shadowlands

There is very little I enjoy more than an in-depth study of World of Warcraft and its narrative. Battle for Azeroth has been a fascinating case study in how a game's story can simultaneously impress and upset me -- it's entirely possible I just wasn't emotionally ready for the sheer devastation we've seen as the Fourth War unfolded, and watching as we go into Shadowlands without a resolution to the traumatic events of that conflict has at times felt disconcerting.

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