Garrisons, Artifacts, Heart of Azeroth, Covenants — Does World of Warcraft focus too much on expansion-locked systems?
Remember when Legion was first announced, and we World of Warcraft players were first tantalized with the features that would end up dominating the expansion?
After getting a first look at the Soulbind and Conduit system in Shadowlands, I had some apprehensions, because it shares many of the same mechanics that plagued Battle for Azeroth's Azerite Armor.
Corruption was the major gameplay system added to bring more depth and choices to itemization in Battle for Azeroth's patch 8.3, and it's seen a lot of updates, hotfixes, and changes since it went live.
If you remember Azerite Armor -- which you should if you're currently playing Battle for Azeroth -- then you'll remember Azerite Reforging.
I've been pretty blatant about my dislike for Azerite Armor this expansion, to the point where I worry at times that I'm too hard on it.
I am not very shy about my dislike for Azerite Armor, but that being said, I'm trying diligently to separate my feelings from my analysis about how Azerite Armor will work in patch 8.3.
Sometimes, when I write one of these editorial essays, I look at the headline and I think about the questions my brain poses in response to it.
Azerite has been a major focus and main power system in Battle for Azeroth, but it hasn't fared well.
Patch 8.2 is right around the corner, and it's packed with so much content that it's kind of hard to keep up.
Patch 8.2 includes big changes to Azerite, with armor slots automatically unlocked and a talent system for the Heart of Azeroth
The Azerite armor system has been a hotly contested since day one of Battle for Azeroth.