Battle for Azeroth is going strong: We're into our second week of raiding, the world-first Mythic race is heating up, people have unlocked the first of the new Allied Races, and turtles are making it to the water in record numbers.
Now that Legion is on its way out the door, it's about that time where I start thinking about the stuff we got to play around with in the expansion and how it did.
Legion's class champions are a diverse bunch, from a lightspawn to a ghost and even a Vrykul mead-brewer.
Legion introduced a vast change in the leveling experience.
Legion is so close you can practically taste it — it's a bit fel, so it's sort of a combined minty and spicy with a hint of screaming — but we still have hours to wait.
The weekly series of Legion developer Q&A sessions continues this week with Lead Quest Designer Craig Amai, who will be answering your questions live on the Warcraft Twitch account.
Class halls in Legion share similarities with Garrisons, but I would classify them as more of a “Garrison Lite” than an actual replacement.
While everyone else on Legion alpha was retaining their most progressed leveling characters for more raid testing, I rerolled my Warlocks to level again.
Legion roleplay is shaping up to be slightly different than what we saw in Warlords as far as features that work with roleplay activities.
Just over a year ago when I chose the name for Arcane Sanctum, I chose it with a few things in mind.