How random should randomized loot be in a game?
Playing World of Warcraft, I am often struck by how ludicrous it can seem when a piece of gear shows up more often than you'd expect.
What are some IRL habits you’ve picked up from playing games?
Video games provide us a lot -- they act as areas where we discover community over love of a mutual game, they provide us memorable experiences and stories, teach us lessons, and influence our habits.
What specific piece of loot are you chasing and how long have you been chasing it?
Everyone has a piece of loot they set their sights on.
What do you do with all that junk inside your virtual trunk?
Like many in our community, I've been playing World of Warcraft on and off since vanilla (okay, late vanilla).
Blizzard may be bringing back Master Loot (or something very much like it)
Does World of Warcraft need to bring back Master Looter?
Updated Great Vault rewards should make opening your weekly vault a little more rewarding
About a year and a half ago, I wrote a post about the Great Vault and how it doesn't work as bad luck protection.
What would you change about loot systems and RNG in modern MMOs?
While playing on my Monk the other day, I saw another leather-wearing player rocking some really nice-looking pants.
How much loot is too much (or too little) loot?
In Battle for Azeroth, the loot flowed like water.
Is it too hard to get gear in Shadowlands?
Okay, complete disclosure here -- I loved how easy it was to gear up by the end of Battle for Azeroth.
Torghast needs loot
Torghast brings a fun roguelike element to World of Warcraft, and it's reminiscent of design elements like Diablo 3's Nephalem and Greater Rifts.