There's a fair amount of content in World of Warcraft, and the modern game goes to some lengths to keep it at least relatively relevant with "Chromie Time" campaigns.
I've been thinking about this one for a while -- with timewalking basically extending the life of various dungeons in World of Warcraft almost indefinitely, there's a lot of cool stuff in there, and it scales up to level -- what if we could run old raids with a group of five players and get loot scaled for the current expansion, perhaps even run those raids as Mythic+ dungeons?
Should you run Torghast solo or in a group? The Tower of the Damned presents different challenges to different group sizes
One of most interesting new features added to World of Warcraft in Shadowlands is Torghast, an ever-changing, scalable instance.
World Quest gear in Shadowlands scales with a variety of factors, including your personal item level and how much Renown you have, with the item level of the gear capping out at ilevel 200.
Rejoice in the most recent hotfixes, which have lowered the level at which Battle for Azeroth mobs scale with gear.
Legacy loot is coming to Legion content on March 31, but transmog and loot will still need a total revamp for Shadowlands
First up, I've always been of the opinion that the Legacy loot system for older raids is too restrictive.
The way Corrupted Items are supposed to work, there's an intention that you'll always balance your Corruption against the benefit a specific item or trait will bring you, looking for ways to keep your Corruption low enough that you're not blowing up your raid while you also blow up the monsters.
I have been pretty up front since the Battle for Azeroth alpha/beta tests that I didn't like the way tank design was going.
If you've been paying attention, you've noticed that there's been some talk about the Item Squish in Battle for Azeroth and especially on the current alpha.
I decided to level another Warrior to test out patch 7.3.5 and how leveling works now.