The way Corrupted Items are supposed to work, there's an intention that you'll always balance your Corruption against the benefit a specific item or trait will bring you, looking for ways to keep your Corruption low enough that you're not blowing up your raid while you also blow up the monsters.
I have been pretty up front since the Battle for Azeroth alpha/beta tests that I didn't like the way tank design was going.
If you've been paying attention, you've noticed that there's been some talk about the Item Squish in Battle for Azeroth and especially on the current alpha.
I decided to level another Warrior to test out patch 7.3.5 and how leveling works now.
It's live and we're all living in it so what's your opinion of the last patch of the Legion patch cycle?
I am not freaking out at all.
In patch 7.3.5, Broken Shore-style level scaling will be implemented for all previous content, with the old-world Azeroth all scaling to a max of level 60, Outland and Northrend scaling to a max of 80, and Cataclysm content scaling with Pandaria up to level 90.
It's Brewfest again, and I once again have an opportunity to display to the world that I am utter rubbish at riding a ram around while trying to complete a task.
With the Timewalking Black Temple coming in 7.2.5 and the recent change to scaling for mobs in the Broken Isles, I started thinking about how far we could go with scaling up old content.
With patch 7.2, a stealthy change made outdoor mobs scale up with player's ilevel — which was, to put it mildly, tremendously unpopular.