I am not freaking out at all.
In patch 7.3.5, Broken Shore-style level scaling will be implemented for all previous content, with the old-world Azeroth all scaling to a max of level 60, Outland and Northrend scaling to a max of 80, and Cataclysm content scaling with Pandaria up to level 90.
It's Brewfest again, and I once again have an opportunity to display to the world that I am utter rubbish at riding a ram around while trying to complete a task.
With the Timewalking Black Temple coming in 7.2.5 and the recent change to scaling for mobs in the Broken Isles, I started thinking about how far we could go with scaling up old content.
With patch 7.2, a stealthy change made outdoor mobs scale up with player's ilevel — which was, to put it mildly, tremendously unpopular.
Update: After a mountain of negative feedback, Blizzard has dialed down scaling.
Admit it. You’ll miss him. I know I will.
This is The Queue. Let’s talk Blizzard. There’s going to be spoilers for various quests and storylines in Legion in this one, folks. Fair warning.
Watching the Legion systems presentation by Ion Hazzikostas, I'm struck by a simple realization: the new outdoor endgame system for Legion is essentially the Diablo 3 bounty system merged with the Garrison Follower mission table, if you were the one doing those missions instead of your followers.
Simply invoking the word “scaling” as a class or spec’s primary issue provides very little meaningful feedback, and is usually a disservice to yourself and your community. Let’s analyze why.