Scaling
World of Warcraft patch 7.3.5 is coming out on January 16
I am not freaking out at all.
Would you like to see level scaling used more?
In patch 7.3.5, Broken Shore-style level scaling will be implemented for all previous content, with the old-world Azeroth all scaling to a max of level 60, Outland and Northrend scaling to a max of 80, and Cataclysm content scaling with Pandaria up to level 90.
Brewfest 2017: Once again, I will fail at Ram Riding
It's Brewfest again, and I once again have an opportunity to display to the world that I am utter rubbish at riding a ram around while trying to complete a task.
How far should we take scaling in WoW?
With the Timewalking Black Temple coming in 7.2.5 and the recent change to scaling for mobs in the Broken Isles, I started thinking about how far we could go with scaling up old content.
WoW’s outdoor mobs no longer scale quite as badly
With patch 7.2, a stealthy change made outdoor mobs scale up with player's ilevel — which was, to put it mildly, tremendously unpopular.
WoW patch 7.2: Mobs scaling with ilevel is intended
Update: After a mountain of negative feedback, Blizzard has dialed down scaling.
The Queue: Continuity
Admit it. You’ll miss him. I know I will.
This is The Queue. Let’s talk Blizzard. There’s going to be spoilers for various quests and storylines in Legion in this one, folks. Fair warning.
BlizzCon 2015: New World of Warcraft Endgame System
Watching the Legion systems presentation by Ion Hazzikostas, I'm struck by a simple realization: the new outdoor endgame system for Legion is essentially the Diablo 3 bounty system merged with the Garrison Follower mission table, if you were the one doing those missions instead of your followers.
Scaling: On feedback processes and language
Simply invoking the word “scaling” as a class or spec’s primary issue provides very little meaningful feedback, and is usually a disservice to yourself and your community. Let’s analyze why.