With patch 7.2, a stealthy change made outdoor mobs scale up with player's ilevel — which was, to put it mildly, tremendously unpopular.
Update: After a mountain of negative feedback, Blizzard has dialed down scaling.
Admit it. You’ll miss him. I know I will.
This is The Queue. Let’s talk Blizzard. There’s going to be spoilers for various quests and storylines in Legion in this one, folks. Fair warning.
Watching the Legion systems presentation by Ion Hazzikostas, I'm struck by a simple realization: the new outdoor endgame system for Legion is essentially the Diablo 3 bounty system merged with the Garrison Follower mission table, if you were the one doing those missions instead of your followers.
Simply invoking the word “scaling” as a class or spec’s primary issue provides very little meaningful feedback, and is usually a disservice to yourself and your community. Let’s analyze why.