What would you think if World of Warcraft adopted a Battle Pass system? What would you want out of it?
World of Warcraft still functions on the "expansions supported by patches" model, where we'll receive 2-3 major patches (and some accompanying minor ones in between) throughout the course of an expansion, then pay for a new expansion up front and repeat the cycle all over again.
What do you think about subscriptions, Season Passes, and other types of “live service” monetization?
We've recently learned that Diablo 4 will feature Seasons, much like Diablo 3.
Soon you’ll only be able to buy World of Warcraft game time in 60 day increments — but no change for subs or tokens
Blizzard will be reducing World of Warcraft's purchasable game time options from either 30, 90, or 180 days of game time to a single 60 days option.
It's easy to forget that there's a cost for exploring Azeroth along with your friends, guild mates, and enemies.
Late Monday evening Blizzard announced that World of Warcraft subscriptions have dropped to 5.5 million players.
Let's assume you have a ton of gold. Let's say you stroll by the auction house and you see that the WoW Token has dropped to around 20,000 gold (in the US it often is below this, in the EU not as of yet) and you decide hey, I've got a ton of gold, I'll buy a year's worth of tokens and so you do. You dump 240,000 gold at the AH, redeem a bunch of tokens and bam, you're paid up for a year. You just saved fifteen dollars a month (again, using US numbers, I know it's different elsewhere in the world) for a whole year, and you're feeling pretty good about it. And there's no reason you shouldn't - that's why the token exists, after all. What I find interesting is to consider all the side ramifications of this deal.