One of the oldest and most preserved paradigms in World of Warcraft is one it inherited from its predecessors like Ultima Online or EverQuest -- the idea of certain classes being good at one of three primary roles. Tanking, or the art of getting the ire of the various monsters in dungeons focused on you instead of the tasty healer in cloth booties; Healing, the aforementioned person in cloth booties who can channel some form of magic to heal the wounds of their fellow adventurers; and DPS, short for damage per second, a metric that tells you how much damage these players are capable of dealing in a second while fighting said monsters.
When I play Heroes of the Storm, I almost exclusively play healers, because I'm terrible at Heroes of the Storm and I can at least grapple with the basic idea of what healing is supposed to do -- keep people alive.
I am a good tank.
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We currently have six classes capable of tanking -- Warriors, Paladins, Druids, Death Knights, Monks, and Demon Hunters all have a tank spec.
I have been pretty up front since the Battle for Azeroth alpha/beta tests that I didn't like the way tank design was going.
So, funny story.
In Battle for Azeroth, tanking is going to be harder.
I made another Rogue over the weekend -- Alliance, this time.
I have played World of Warcraft since its inception.