After the past sixteen years (going on seventeen) I've finally realized that I'm basically always going to be playing a Tank in World of Warcraft.
The Burning Crusade had so many dungeons and raids that coming up with a list of the expansion's best (and worst) encounters was practically impossible.
Standing toe-to-toe with a boss is my favorite thing in all of WoW.
I've played World of Warcraft for 16 years now.
After spending some time tanking on the alpha, I have a few thoughts — with some caveats.
Azerite Essences are probably my favorite part of the Heart of Azeroth.
One of the most persistent complaints among people running Mythic+ dungeons in World of Warcraft is how hard it is to find a tank.
I love Alarak.
I have certain hopes for WoW Classic and one of them is that the community will understand the difference between optimal and viable, and will allow Feral Druids -- yes, Feral, there are no Guardian Druids in WoW Classic -- and Protection Paladins to tank and main tank for groups.
One of the oldest and most preserved paradigms in World of Warcraft is one it inherited from its predecessors like Ultima Online or EverQuest -- the idea of certain classes being good at one of three primary roles. Tanking, or the art of getting the ire of the various monsters in dungeons focused on you instead of the tasty healer in cloth booties; Healing, the aforementioned person in cloth booties who can channel some form of magic to heal the wounds of their fellow adventurers; and DPS, short for damage per second, a metric that tells you how much damage these players are capable of dealing in a second while fighting said monsters.