We got some additional insight last week that the four Covenants we'll choose from in Shadowlands are intended to tap into the identity of our characters, helping them to become more unique than the race, class, and specialization that defines them in terms of gameplay.
Patch 8.2 will see us enter two big new world zones with world quests and storylines leading up to a raid and a mega-dungeon respectively -- the Naga stronghold of Nazjatar surrounding Azshara's Eternal Palace, and the Mechagnome fortress of Mechagon.
One of the things that hits me every time I accidentally use my Garrison Hearthstone (or deliberately -- it's an easy way to get to the portals in Stormshield) is that my Garrison is basically my Order Hall, but a more primitive version of it.
It's been one of the big discussions of Warlords of Draenor -- the lack of content at level 100, especially compared to Mists of Pandaria and its feast of content at level 90.
One of the things I find fascinating is how open world zones are designed in World of Warcraft.
While the opening quests are fairly quick paced and net a lot of experience, it can get a little tiresome on repeat playthroughs, particularly if you have a lot of alts. So why not just ... skip it all, and start Warlords on Draenor, bypassing the opening experience entirely? It's absolutely possible to do so, through a little riding around and a strange little trick on, of all places, the Timeless Isle.