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The War Within > WoWAug 26, 2024 4:30 pm CT

World of Warcraft: The War Within is now live — here’s everything you need to know about the latest expansion

World of Warcraft’s new expansion The War Within kicks off the three-expansion Worldsoul Saga, and while it will take a while to reach the end of this trilogy,  The War Within expansion is now liveIf you want to jump into the game at the first possible moment, be sure to do The War Within pre-expansion quest and park yourself in Dalaran, near Khadgar. Soon, the first expansion quest will pop up and you’ll be on your way to Khaz Algar.

But if you’re planning to binge your way to level 80, please take care of yourself as you do: drink plenty of water and take breaks to stretch. We have some advice on how to spend all day gaming without regretting it later.

So far, the expansion launch seems to be going smoothly… well, at least, until I said that. Here’s what you need to know about The War Within.

Khaz Algar

Where to find things in Khaz Algar

A new continent means a new place to explore… and a new place to get lost. We’ll spend the expansion in Khaz Algar, starting on the Isle of Dorn where the capital city of Dornogal is located. From there, we’ll be headed underground into the Ringing Deeps, Hallowfall, and Azj’kahet. While these zones are underground, they don’t feel as claustrophobic as Zaralek Caverns. Blizzard has knocked it out of the park with environmental design, creating underground zones that feel like vast worlds.

To help you navigate this new continent, here are some pointers on getting around:

How to fly in Khaz Algar

Skyriding is what we’ll be calling Dragonriding moving forward, and it will be available everywhere using existing flying mounts. (Most, but not all, flying mounts are available for Skyriding.) You’ll be able to toggle between traditional flying and Skyriding at any time from your mount collection panel (which is also where you’ll find your Skyriding talents, most of which carried over from Dragonflight).

You’ll have access to Skyriding almost immediately after arriving in Khaz Algar: just complete the introductory quests, and shortly after you land on the Isle of Dorn you’ll be able to take to the skies, without any additional unlock requirements. But regular flight — now called “steady flight” — will require you to complete a new Pathfinder achievement. Fortunately for people who don’t enjoy Skyriding, this is pretty easy to complete, but you’ll still have to spend a fair amount of time Skyriding before it’s available

How to do Delves in The War Within

Delves remind me of Torghast: they’re instanced content with 11 tiers of difficulty, and you can play them solo or in small groups of any composition. They’re relatively quick to complete at 10 to 15 minutes each, and they’ll offer meaningful rewards. Delves will reward you with gear and loot similar to what you would get by doing dungeons or PVP, with rewards improving based on the difficulty tier — and they’ll unlock slots in the Great Vault, the first time this type of solo content has had rewards of this caliber.

You can check out the first three tiers while you’re leveling — I didn’t have much trouble with them — but tier 4 and up are reserved for end game, unlocking when Season 1 starts. You don’t need to go out of your way to track down Delves, as quests will direct you to them as you level.

There are 13 different Delves across Khaz Algar — here’s where you can find them — and you can venture into them with your friend Brann Bronzebeard. Every season, we’ll have a new companion to explore with, and who better to kickstart our adventures than Brann? As you progress, Brann will level up and learn new skills to help you through your Delves, and these his level and abilities are account-wide

What we don’t know yet is whether Delves will have staying power. Many players tired of Torghast quickly, or were never interested at all, and the rewards didn’t offer much incentive to do them. Delves bring plenty of powerful rewards, but will Delves be fun? Will we want to play them all expansion? We’re going to have to see how we feel a few months into the expansion.

And if none of that piqued your interest, Delves will also reward you with a custom dirigible mount.

When is The War Within Season 1?

The first season doesn’t start immediately: The War Within Season 1 launches on September 10 with the new Nerub-ar Palace raid in Normal and Heroic difficulty, with Mythic difficulty following a week later. If you prefer smaller group challenges, Mythic and Mythic+ dungeons — as well as heroic versions of the latest dungeon rotation — also open at this time.

The first wing of LFR also opens on September 10, with a new wing opening every week — it’s the fastest Blizzard has ever rolled out LFR, and should be a great way for players to check out the new raid. If you don’t want the hassle of LFR, however, the new Story Mode difficulty unlocks on September 17 for you to see the story of the raid without any of the challenges (or the people).

Here’s a full rundown on when content launches in Season 1.

Warbands are making most things account-wide

Almost everything is going account-wide in The War Within: all characters on your Battle.net account will be part of your Warband. These went live with pre-patch, but they’re going to come into their own during the expansion, letting us freely swap between characters for the first time.

Your characters will share:

  • Most reputation; all Dragonflight and War Within reputations will be account-wide, and many older reputations will be gradually added to the Warband system. Here’s a rundown of the new factions in The War Within.
  • Banks, via a new cross-character Warband Bank — though we’re just calling them Warbanks. You’ll be able to craft directly from the materials in your Warband Bank, making it easier than ever to do cross-character professions.
  • Currency, with ability to transfer most currencies between characters.
  • Some gear, which will be labeled Warbound Until Equipped. It’s a lot like the current Bind on Account system, but easier to use because you can simply drop it in your Warband bank.
  • Delve progress; all progression you earn for Brann is account-wide, as is the progression on Delves themselves. This will give alts a boost, letting them tackle higher level Delves — if they’re up to it — with a more powerful Brann.
  • Transmog collecting. Finally, all gear you pick up will be accessible to all of your characters as transmog — though current restrictions on which classes can transmog which items remain in place. Currently, doing quests only unlocks the items available to the character who does the quest, but Blizzard intends to change that

New talents with highly thematic Hero Specializations

From levels 71 to 80, you won’t get new talent points, but instead points for your Hero Specialization. Each spec will be able to choose one of two Hero Specializations to tailor their gameplay in certain ways, becoming a Farseer Shaman, a Shado-Pan Monk, or a Lightsmith Paladin.

Each of these new specializations adds unique class flavor in the form of new active and passive abilities — though not too many active abilities, as Blizzard is aware of the button bloat problem some classes already have, so the majority of these abilities are passive.

Here’s a list of every Hero Specialization with links to its talents in detail — check guides on Wowhead and Icy Veins for more details on which specialization to play while you’re leveling (and beyond).

Cross-realm guilds (and more improvements to help you play with friends)

We already have cross-faction guilds, and now we’re getting cross-realm guilds, so we can finally play with our friends without any (or at least not many) barriers.

Cross-faction guilds were added during Dragonflight, but more improvements for cross-faction play are coming later in TWW. Cross-faction queuing will be added in a future patch, which will finally make it possible to do Timewalking, holiday events, and other queue-only activities with friends of both factions.

New Earthen Allied Race in The War Within

The Earthen will be joining the game as an Allied Race for both Alliance and Horde, giving Horde players the long-awaited ability to play a Dwarf (or at least Dwarf-adjacent) character. Also they are very shiny, but if you’re more in it for story than looks, they also have a long history in Azeroth.

This looks to be one of the easiest Allied Races to unlock, as you don’t need to do much more than play through the initial War Within campaign before creating an Earthen of your own. You still won’t be able to unlock them immediately, as you have to finish a post-launch quest chain that will only wrap up on September 3. Here’s what you need to know about unlocking the Earthen.

Will there be other Allied Races in The War Within? Maybe. There are already rumors that the Harronir, a troll-like race we’ll meet in Ajz-Kahet, who are could be a future Allied Race.

The spider-filled Nerub-ar Palace will be the first raid

The first raid in The War Within is Nerub-ar Palace, an 8-boss raid in Azj-Kahet, which will culminate in an encounter with Queen Ansurek. This will mean a lot of spiders, but The War Within also has an arachnophobia mode that will turn these spiders into much friendlier crabs.

This will be the first raid with the new Story difficulty. This lower difficulty level will allow players to tackle simplified raid encounters in small groups just to see the story. There’s no word on it coming to other raids (yet), but hopefully it will continue in future raids.

Nerub’ar Palace launches with The War Within Season 1 on September 10 (Normal, Heroic, LFR wing 1), with Mythic difficulty, Story difficulty, and LFR wing 2 following on September 17. The last wing of LFR releases the week after that, making for a super speedy LFR launch. We have details on the item level you’ll need to get in as well as where the raid entrance is.

And if you find the raid too challenging in these early days, all you have to do is keep at it. The Severed Strands buff gives you a power boost every week to help you conquer the new raid.

Updated Mythic+ system in The War Within

As always, the expansion will include changes a new dungeon rotation — with old dungeons that will also become available for Heroic difficulty — and a new Affix system. Here’s the dungeon rotation for The War Within Season 1:

  • The Stonevault (new)
  • Ara-Kara, City of Echoes (new)
  • The Dawnbreaker (new)
  • City of Threads (new)
  • Siege of Boralus from Battle for Azeroth
  • Mists of Tirna Scithe from Shadowlands
  • The Necrotic Wake from Shadowlands
  • Grim Batol from Cataclysm

Most of the Affixes we know and (maybe) love are going away: only Fortified and Tyrannical will remain. In their place are some interesting Xal’atath-themed Affixes.




What’s the story behind The War Within? (And will we finally deal with that sword?)

Azeroth is crying out in a “Radiant Song” some of the world’s heroes have been called by — though Alleria says her visions feature “no radiance, no song.” The main characters of the expansion appear to be Thrall, Alleria, Jaina, and Anduin, who feature in key art and trailers so far.




While the initial War Within trailer suggests Thrall and Anduin are finally planning to do something about Sargeras’ sword (sorry, what sword?), Khadgar, Jaina, and Alleria are trying to learn more about this Radiant Song.

At the end of Dragonflight — in patch 10.2.7, Dark Heart — Alleria is tasked with chasing down a void artifact (the aforementioned Dark Heart). She doesn’t find it, but she does find out that Xal’atath has it.




We don’t know all of the details from there, as Blizzard is keeping cinematics from The War Within under wraps until the expansion releases. But whispers from somewhere are drawing us all into something dangerous, and Xal’atath is the one pulling the strings. Well, I can’t say any of us are surprised.

Beyond the main cast, we will be introduced to Earthen society in Khaz Algar (in advance of being able to roll our earn Earthen after finishing the game’s main story campaign), but the Earthen already have a long history in the game’s story. The Arathi will also feature heavily in the Hallowfall zone.




While we’re first time visitors to Khaz Algar, Xal’atath is not, and we know she’s been stirring things up on the island for quite a while now… things that we’re going to have to deal with throughout The War Within’s storyline. The cinematic above offers a good look at where the Nerubians are as we head down to visit them in Azj-Kahet.




Need to go back a little further to brush up on your Warcraft lore? The video above is a great recap of all the story threads coming together in The War Within.

Originally published June 11, 2024; updated August 28, 2024.

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