WoW
The Crucible of Storms is coming, and it signals a pivotal moment in World of Warcraft
In case you've been occupied, we're heading towards the release of the Crucible of Storms raid next Tuesday, April 16 and with that raid we've already seen quests that introduce us to the story, the why are we doing this that I as a player always appreciate.
What cosmetic creations and effects would you like to see from professions?
We were talking about how to revamp professions in World of Warcraft on the podcast this week, and I got to thinking about how I would do it...
Mymag of the Alliance, the disillusioned Mage
This character profile has been written for Mymag, one of our supporters.
Noir cities, plunderers of ancient tombs, and crazy Kobold kings that should come to WoW from Hearthstone
Hearthstone uses the Warcraft setting as a staging ground for exploration, and one of the best things about it is how it's unafraid to take huge leaps from that setting and introduce new ideas and new characters.
Which micro-holiday is your favorite and why do you like it?
Everybody meet Steve.
How to fix leveling without a level squish
Update: This was originally posted just for our supporters, but now it's available for everyone.
What era of WoW would you like to see get the Classic treatment?
I know that for a lot of players, WoW Classic isn't going to be a nostalgia trip simply because they never saw classic WoW in the first place.
The new Darkmoon Faire roller coaster is a wildly entertaining ride
The Darkmoon Faire is amping things up with a new ride in patch 8.1.5, as well as a few other new additions.
What content is the most relevant to you?
When we talk about big content patches -- and based on what we know, World of Warcraft's patch 8.2 is a big one -- it helps to know what kind of content players make the most use of.
Ion Hazzikostas talks about patch 8.2 and learning from Battle for Azeroth’s mistakes
We will likely be getting the patch 8.2 PTR soon (patent pending) according to a new interview PC Gamer just published with Ion Hazzikostas, the game director of World of Warcraft. That's big enough on its own, but the interview covers a lot of ground: also Ion talks about lessons learned from Battle for Azeroth, how the Heart of Azeroth will change in patch 8.2, how Blizzard designs big open world content zones in the wake of the Timeless Isle and Argus, and a lot more.