Login with Patreon

Upcoming Wild Beyond the Witchlight adventure digs deep into almost forgotten D&D icons

One of the things that Wizards of the Coast has been really good about is making longer adventures that can serve as campaign starters or let you hang the framework of your own campaign from as a scaffolding, and which provide enough detail to use the whole thing as a jumping off point. The Wild Beyond the Witchlight does this for the Feywild, the plane of faerie in Dungeons and Dragons.

When is it time for a game franchise to move on from its original premise?

One thing I have been hearing for literally years at this point is the idea that Warcraft, as a franchise, is tied to the concept of conflict, or outright war, between Orcs and Humans, or the Horde and the Alliance, and that this cycle is instrumental to the success of the franchise and must be retained as part of the setting's core.

Toggle Dark Mode: