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The Queue: Eye have made a terrible mistake

Seriously, doing a Queue after Cory’s massive optical pun extravaganza 2021 was not a  great idea for the guy who gets routine injections and occasional laser blasts to his retina, burning holes in it. But what I want doesn’t matter, when what I’ve chosen is at hand — a Tuesday Queuesday, as it were.

I was going to use a header image of C’thun for this, but then I remembered Ashkandi has a big eyeball in the hilt, and here we are.

I’m listening to Gladiator by Zayde Wolf.  Now you can too!


The Queue: Better than a poke in the eye

The Mythic Eye of the Jailer is no more! For this week anyway. My guild has managed to see the path forward and didn’t blink in the face of adversity to come out victorious! I know how much you all love living vitreously through my raid updates. Even if sometimes they’re a bit cornea. I can only hope that I can lead by example and be a teacher for you, my beloved pupils. Just don’t lash out at me for these puns.

How does one celebrate after killing a giant eyeball? Well, it turns out that we celebrate by killing some Val’kyr too. The Mythic Nine wound up not being as difficult as the Eye, but I think that’s mainly because we were just trying to brute force a mechanic rather than deal with it the right way. With them down we’re now 3/10 Mythic, but we still haven’t done Heroic Sylvanas. In theory, the first three Mythic bosses were easier than her, I guess eye’ll see next week!

While I dodge all the rotten fruit that is undoubtedly being thrown at me, it’s time for — The Queue.


This weekend, Tavern Watch talks to Avatar Legends Lead Designer Brendan Conway — listen live this afternoon!

This weekend, the Tavern Watch podcast — our brand new show focusing on tabletop RPGs — will be a special one because we're going to be talking to Brendan Conway, Lead Designer for the upcoming Avatar Legends tabletop RPG. You know, the game that just became most successful RPG Kickstarter pledge drive ever, raising over $7 million to build the Avatar tabletop game we've always wanted to play.

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