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The Queue: Assassin’s Creed Odyssey is my comfort food

When I feel tense and irritable and I don’t want to socialize at all, which is often, I play Assassin’s Creed Odyssey. The combination of being able to climb anything, sneak up behind people and stab them to death and my love for the character of Kassandra absolutely keeps pulling me back in to a game that’s in a series I never cared about before.

I feel kind of bad for people who were diehard AC fans and who hate the series new direction and swerve into RPG elements. But for me, that swerve made a game I dearly love, so… sorry, guys. I hope the next AC is to your liking. I suspect I won’t be coming along since it won’t have Kassandra in it.

Anyway, it’s the Queue. We’re all trapped in our homes waiting for life to start up again, so until it does, let’s do the question/answer dance.


The Queue: Day 5 of Social Distancing

I hit the grocery store for the last time early on Thursday morning to pick up a couple vital medications, a gallon of milk, and some candy which is currently hidden from everyone in the house, including me because I forgot where I hid it. I looked into doing musicals on stream but that’s kind of a no-go, because aside from limited medleys you still need to pay for performance rights on everything newer than Pirates of Penzance. My four year old is also incredibly unimpressed by my belting skills. Maybe I’ll learn the ukelele with my daughter’s plastic 4-string Minnie Mouse guitar? I just superglued my fingers together, so that might be a no-go too.

No, I’m fine, it’s fine, everything’s fine, it’s fine. It can’t be that hard to cut your own bangs, right?

This is The Queue! Please wash your hands before asking us questions, which we’ll answer from way, way over here.


Lead Narrative Designer Steve Danuser addresses concerns with Battle for Azeroth’s story and how the team is learning from them for Shadowlands

There is very little I enjoy more than an in-depth study of World of Warcraft and its narrative. Battle for Azeroth has been a fascinating case study in how a game's story can simultaneously impress and upset me -- it's entirely possible I just wasn't emotionally ready for the sheer devastation we've seen as the Fourth War unfolded, and watching as we go into Shadowlands without a resolution to the traumatic events of that conflict has at times felt disconcerting.

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