Final Fantasy Xiv
Let's say a genie grants you one wish, but that wish must be related to World of Warcraft.
Whenever a transmog system is introduced into one of the many games I play, I immediately look at it and debate whether or not it would be a good fit for World of Warcraft, the game that taught me how much I love transmog.
Diablo Immortal has added a class change feature that lets you switch what class your character is every seven days or so.
With the release of Endwalker last month I've been playing a lot of Final Fantasy XIV, and one of the activities I've devoted more time to is group content -- not only the FFXIV version of World of Warcraft dungeons called "duties," but also the raid equivalents that are available in 8-player or 24-player varieties.
If you're the gamer in your friend group or family, you often get asked about the various games you play, be they video games, tabletop RPGs, board games -- I have lost track of the amount of times I've been asked to explain Catan to people -- and you're put in the position of serving as a sort of unofficial ambassador for the hobbies you participate in and enjoy.
There's been an absence of new content lately for World of Warcraft players.
The rumors about the death of the MMORPG genre have been greatly exaggerated.
Catfolk are a fantasy staple, and usually a fan favorite.
It's no secret that a lot of veteran World of Warcraft players are dipping their toes into Final Fantasy XIV lately, for a variety of reasons.
The first time I played World of Warcraft, I hated it.