Discussion
How fast is too fast a turnaround for World of Warcraft patch updates?
Patch 10.0.5 of Dragonflight arrived last week, bringing with it the Storm's Fury event, the ability to transmog white and grey quality items, the forthcoming Trading Post, and -- surprisingly -- the announcement of patch 10.0.7.
How are you feeling about the changes in Wrath Classic Phase 2?
Last week, Wrath of the Lich King Classic Phase 2 began, bringing with it pre-nerf Ulduar, Titan Rune dungeons, and the Argent Tournament grounds in Icecrown.
What improvements would you like to see to the Revival Catalyst?
Dragonflight patch 10.0.5 arrived this week and alongside it came the Revival Catalyst, Season One's version of the Creation Catalyst.
Who would you like to see reappear in Dragonflight?
I'm really enjoying Dragonflight now that I've let myself relax and enjoy the characters I have -- the most stressful time for me in any expansion is always the part where I level certain characters to max level.
What are you looking forward to in Dragonflight patch 10.0.5?
The initial patch of Dragonflight, patch 10.0.5, arrives this week.
Who (or what) was your first “unbeatable” boss fight?
Boss fights are a crucial pillar of what makes games memorable, we know this, and while “unbeatable” might be a bit hyperbolic, we’ve all faced a boss that put us through the ringer so badly we contemplated life, the universe, and everything -- or at least put the game down for a little bit.
How have you gone outside of your comfort zone in Dragonflight?
One thing I don't like doing in MMOs is leading groups.
What has pleasantly surprised you about Dragonflight?
Dragonflight has been out for almost two months now, and with the first patch 10.0.5 arriving next week many players have had the chance to discover everything the latest World of Warcraft expansion has to offer so far.
What are some of your favorite mini-games?
Whether they’re a nice little easter egg or their own self-contained entity, mini-games are always a nice addition to the larger games they live within.
What takes a game’s monetization from “reasonable” to “unreasonable” for you?
I'm on record as having said that Diablo Immortal was a fun game and that it was possible to play it without spending a cent on it, and I stand by those statements.



