Mobile
Diablo 3’s influence is all over Diablo Immortal — but it’s still its own game
It's untrue to say that Diablo Immortal is just a port of Diablo 3 onto mobile devices.
We’re finally getting our first real look at Diablo Immortal — and more information about its microtransactions
We finally know when Diablo Immortal will get any sort of public test: the answer is "now, if you live in Australia." The announcement of a technical alpha test says invites to Australian players who pre-registered on the Google Play Store have started going out, and there are already streamers showing off gameplay.
Blizzard’s Diablo Immortal gameplay trailer at ChinaJoy 2020 is shiny, but not necessarily new
Blizzard and NetEase games are joined the Chinese Digital Entertainment Expo ChinaJoy this year with a shiny new Diablo Immortal gameplay trailer.
We finally know something about Diablo Immortal, but it’s not a release date
Diablo Immortal has been one of those frustrating games that dwells in a vague shadowland between release and not-release.
Diablo Immortal showed off some minor updates at BlizzCon, but still doesn’t have a release date
One title conspicuously absent from this year's opening ceremonies, and indeed from the entire BlizzCon schedule, was Diablo Immortal. Announced as the key new product at BlizzCon 2018, the mobile title attracted a broadly negative reaction from a community that had been first told to get hype but then promptly to rein it in.
BlizzCon 2019: Diablo Immortal class abilities gallery
Diablo Immortal isn’t a reskin, it’s an entirely new game
Diablo Immortal isn't a copy or a re-release of a 2017 mobile ARPG as many of the game's detractors have theorized.
BlizzCon2018: Diablo Immortal worldbuilding panel gallery
In defense of mobile Diablo Immortal
At the tail end of BlizzCon 2018's Opening Ceremony, Blizzard Entertainment announced Diablo Immortal, the latest installment in the Diablo franchise -- and it's a mobile game.
Blizzard could have avoided the Diablo Immortal PR catastrophe
The scene was heartbreaking for pretty much everyone involved: fans, guests developers from NetEase, and Blizzard staff alike.