The Queue: Atmospheric storytelling
After last week’s article about survival games, Liz has been working through Subnautica, which made me want to go back through Subnautica. There’s a lot I like about this game, but the way they use atmospheric storytelling to both show you where to go without showing you where to go, while also heightening the utter dread of what could be lurking out there in the water just out of vision, is just freaking brilliant.
This is The Queue, where you ask us questions and we’ll answer from our cushy underwater seabase.
Tavern Watch Plays Witchlight, Episode 3: The perils of custard-related saving throws
How do you like to fly in MMOs?
A look back at Horizon Zero Dawn and Ted Faro, the man who saved the world
Cross-faction gameplay is coming to World of Warcraft in patch 9.2.5
The Queue: Polar
As I’m typing this the winds are starting to pick up and the temperature is dropping. I’m in for a chilly few days where I live, and there’s snow and plummeting temperatures across a lot of the east coast right now. Stay warm out there folks!
While I find another blanket, it’s time for — The Queue.
What level of balance is acceptable immediately following a launch?
WRUP: Team Blizzard Watch spends the weekend playing Pokémon (and some other games, too)
Cats versus gadgets: Watch the ultimate battles between technology and cuteness
The Queue: Monday, Tuesday, Wednesday, Thursday….
Hm… I’m sure something comes after that. Well, anyway, it’s probably not important. Let’s talk about games.



