The Queue: Dead (almost skeletal) weight
I have questions about some of yesterday’s Queue comments. Questions that are never going to be answered because I am not going to google them. But I think I’m going to blame Mitch and his Nintendo talk. I have a feeling that’s a significant portion of the problem.
And now that we’ve gotten the difficult business of who to blame out of the way, let’s get on to an all-new day of madness.
The problem with the oddly dissonant narrative of Heroes of the Storm
Ignoring balance issues, what mechanic from another game would you add to WoW if you could?
Taunt, threat, and the inevitability of a tanking disaster
Xal’atath is (probably) returning to kill us all
The Queue: Modern beats Retro… but at what cost?
This month’s Splatfest was a bit of a different one. Not only did it use a revamped system to determine the winner (Clout instead of matches won), it also resulted in the first win for Marina in a long time. Unfortunately, it also happened to be the Splatfest where I’ve been the most genuinely angry at the game.
When 11:00 p.m. rolled around, I had an hour left to get in just a couple wins. I figured I’d be done in 20-30 minutes tops. So, naturally, I wound up going on a 7-game losing streak where the matchmaking consistently placed me against teams that were rated higher. I don’t know why, but it frustrated me to no end. I finally hit Queen (the max Splatfest rank) at 11:57 p.m.. I was not a happy camper.
Anyhow, that’s literally all for any Nintendo-related anything that we’ll be discussing today. Let’s Queue.



